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in your post that this should be ootgrhonal from a compiler perspective but I'm not sure how it can be). Yours is a simple case, but I could see this type of thing getting out of control for more complex cases. Other developers would have to accept your view and program accordingly. In other words, extending any language via macros or macro-like constructs is a catch 22 situation.Brings me back to the days using assembler and people having their own toolkits of macros. They were usefull and all but they almost always degenerated into their own minilanguages and impacted development and maintenance.It seems that the purpose of any source language(with all it's shortcomings) is to provide a baseline grammar and syntax to allow everyone to communicate with. If you go down the path of  You say POTAYTO, I say POTAHTO  with source view representations, it's only going to cause confusion in the long run.Anyway, I'll still use your plugin if you post it
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Well, you got it wrong on some parts - JavaFX is mostly a spilme language for Java 2D, swing is not the target. Although it can use swing. So swing related things are a little unrelated.- Groovy is a java wannabe, dreaming to replace it without much hope. groovy only simplifies  some' swing developement, it does not really do much on java2d. JavaFX is more like a minion, has no intention to replace Java  . IMHO,  it's syntax should be revised tough..- The real problem is still the runtime startup time, deployment problems, resource usage, lack of well defined animation  multimedia libraries and a designer GUI designer for java 2D stuff.. JRE size is not a big deal. But JavaFX does not deserve this bashing.

Version vom 16. Dezember 2012, 07:52 Uhr

Well, you got it wrong on some parts - JavaFX is mostly a spilme language for Java 2D, swing is not the target. Although it can use swing. So swing related things are a little unrelated.- Groovy is a java wannabe, dreaming to replace it without much hope. groovy only simplifies some' swing developement, it does not really do much on java2d. JavaFX is more like a minion, has no intention to replace Java . IMHO, it's syntax should be revised tough..- The real problem is still the runtime startup time, deployment problems, resource usage, lack of well defined animation multimedia libraries and a designer GUI designer for java 2D stuff.. JRE size is not a big deal. But JavaFX does not deserve this bashing.